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Pattern Deduction AI in Connect Four in 4 Moves 2024-11-09: An AI trying to do it the Human way - Patterns re0re2pp, re1re1pp, re3ppp, re0re1pp, re0re0pp, re2ppp, re1ppp, re0ppp and pppp

I think the concept of pattern deduction will be a central and main paradigm in AI because it does not depend on huge computing power and memory size as brute force AI does. In fact pattern deduction is an attempt to simulate a more human and as such smarter form of modelling and reasoning than brute force: an AI trying to do it the human way. Further on the plan is to apply and expand this pattern deduction AI framework on connect four with higher dimensions (unsolvable by brute force AI), chemistry, biochemistry, ecosystems, ... .

The automated pattern deduction for connect four in 1, 2 and 3 moves is done. Next up in this article is currently ongoing discovery and automation of the pattern deduction for connect four in 4 moves. See the end of the article for the connect 4 in 3, 2 and 1 moves Tumia articles and some other relevant information.

See this link for the automated pattern deduction currently under construction for connect four in 4 moves:
https://tumia.org/en/directory/en/instance.php?tiname= Pattern%20Deduction:%20Connect%204%20in%204%20Moves &tiname_sel=&relationship=All&drsid=0&pisid=0&tiname_dno=1&page=1

According to the human intelligence elaborations of my own brain the above pattern deduction 4 in 4 moves results in the following pattern sets (psets) each of them implying a win in 3 moves. A pattern set (pset) is a cohesive set of patterns realising a win in x moves.

All Columns Pset 4.1 There exists on the game matrix re3ppp pattern(s) on exactly one column (one re3). All the other columns are closed or have a re1ppp pattern. The opponent has to move on the re3 column to loose in 4 moves. Otherwise the opponent loses in two moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:PSSSPSPPSPPPSSPSSSPPESPPPSSEPSSPPSESPSSPPEP &relationship=All&drsid=0&pisid=0&page=1

All Columns Pset 4.2 There exists on the game matrix re2ppp pattern(s) on exactly one column (one re2) and one column with one empty position. All the other columns are closed or have a re1ppp pattern. The opponent has to move on the re2 column or on the one empty position to loose in 4 moves. Otherwise the opponent loses in two moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSPPSESPPSSPEPSSSPPESPPSSPEPSSPPSESPPSEPEP &relationship=All&drsid=0&pisid=0&page=1

All Columns Pset 4.3 There exists at least one re1ppp pattern and exactly one column with two empty positions on the game matrix. All the other columns are closed or have a re1ppp pattern. The opponent has to move on the two empty positions to loose in 4 moves. Otherwise the opponent loses in two moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSPPSPSPPSSPEPSSSPPESPPSSPEPSSPPSEEPPSSPEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:PSSPSPSPPPSSSPPESPPSPPEPSPPSSEPESSPPESESPSS &relationship=All&drsid=0&pisid=0&page=1

All Columns Pset 4.4 There exists at least one re1ppp pattern and exactly two columns with one empty position on the game matrix. All the other columns are closed or have a re1ppp pattern. The opponent has to move on any of the one empty positions to loose in 4 moves. Otherwise the opponent loses in two moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSPPSPSPPSSPEPSSSPPESPPSSPEPSSPPSESPPSEPEE relationship=All&drsid=0&pisid=0&page=1

All Columns Pset 4.5 There exists a re1re1pp pattern on the top of the game matrix (this is both re1 are on columns with exactly 2 empty positions). All the other columns are closed or have a re1ppp pattern. The opponent has to move on any of the one empty positions to loose in 4 moves. Otherwise the opponent loses in two moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSSSPPPPSPPSSPPPSSPPSSSPPSSSSPSEPEPSSPEPE &relationship=All&drsid=0&pisid=0&page=1

All Columns Pset 4.6 There exists a re1re1pp pattern with one re1 on the top of the game matrix and a re0ppp pattern on that re1 forcing the opponent to play on that re1. All the other columns are closed or have a re1ppp pattern. Without the forcing the opponent can play on the re1 of re1re1pp not on top invalidating connects 4 in 4. Otherwise the opponent loses in two moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSSPPPPSPPPSEPPPSSPESSSPSPESSPEPPEPSSESSE &relationship=All&drsid=0&pisid=0&page=1

All Columns Pset 4.7 There exists a re0re2pp and a re0ppp with re2 and re0 of re0ppp on the same column and with re0 of re0re2pp on a column with one empty position (this is on top of the game matrix). All the other columns are closed or have a re1ppp pattern. The opponent has to move on re2 (= re0 of re0ppp) to loose in 4 moves. Otherwise the opponent loses in two moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSSPSPPPPSPPSSPPPSSPPSSSPPSESSPSSPEPSSPEPE &relationship=All&drsid=0&pisid=0&page=1

Above pset 4.7 demands that after the opponents move on re2 player moves on re0 to complete the win. This facilitates a potential blocking pattern of the opponent namely a re1ppp on the re2. This re1ppp of the opponent becomes a re0ppp forcing the player to move on the re2 and not re0 disabling his win. See this example where soylent green zombie wins in 5 moves instead of pure blood awake in 4 moves:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSPPSPSPPSSPPPSSSPPESPPSSPEPSSPPSESPPSSPEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.8 Combination of a pset 3.4 (a re1ppp and a re0re0pp pattern sharing a rotatable empty position) combined with a pset 1.1 (re0ppp) with its re0 different from both re0 of re0re0pp. The opponent has to move on re0ppp, otherwise the player wins in 2 moves. Moving on re0ppp leaves pset 3.4 enabling player to win in 3 moves after the move on re0ppp. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SPSSEPPEPPPESPESSEEEPESSEEEEEEEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SPSSPSPPSEPSSSPPEPPPSPEEPESSEEESEEPEEEEEESE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.8 is deactivated by an opponents re1ppp on top of the players re0ppp because the opponents move on re0ppp transforms the opponents re1ppp into re0ppp. The latter forces the player to move on this opponents re0ppp and thus inhibits player to activate pset 3.4. See these examples below. In the second example there exist also two psets 3.4 siding eachother (this is pset 4.12). In this example the deactivating opponents re1ppp is only a delay of two moves. After those moves the pset 4.12 implies a win in 4 moves.
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SPSPPSSPSEPSSPPPEPPSSPPESEPSEEESEESEEESEEPE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SPSPSSSPSEPSSSPPEPPSPPPESEPSEEEPEESEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.9 Combination of a re2ppp and a re0re1pp pattern with re2 and re1 sharing (this is sharing the same column) combined with a re0ppp pattern with its re0 and re2 of re2ppp sharing. The opponent has to move on re0ppp, otherwise the player wins in 2 moves instead of 4. Moving on re0ppp leaves pset 4 of connects 4 in 3 enabling player to win in 3 moves after the opponents move on re0ppp. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPPEPSSPSSEPPEPPPESEESSEEEEEEEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSSPSPEPPPESSEEESEPSEEEPEPPEEEPESEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.10 Combination of a re1ppp and a re0re1pp pattern with re1 and re0 sharing (this is sharing the same column) combined with a re0ppp pattern with its re0 and re1 of re0re1pp sharing. The opponent has to move on re0ppp, otherwise the player wins in 2 moves instead of 4. Moving on re0ppp leaves pset 4 of connects 4 in 3 enabling player to win in 3 moves after the opponents move on re0ppp. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSSPPPEPSSEPPEPPPESEESSEEEEEEEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.11 Combination of two re0re0pp patterns sharing one re0, combined with a re1ppp pattern with its re1 upsharing with the shared re0 from the two re0re0pp. In fact this pset is deduced from combining two pset 4 (re1ppp-re0re0pp) of 4 in 3 sharing the same re1ppp. These two pset 4 have 2 different re0 (a fork) that the opponent has to disable (defend against). It can only disable one leaving one pset 4 for the player to win in total 4 moves (3 moves after the move of the opponent). Note that if the opponent moves on the shared re0 of the two re0re0pp (to disable them both with one move) re1ppp is transformed into re0ppp and the opponent looses in 2 instead of 4 moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SEESPSPEEEPSSSEEESEPSEEEPEPPEEEPEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.12 Combination of two psets 3.4 (3 is the number of winning moves, re1ppp-re0re0pp) with different active positions. The active position of pset 3.4 is the re0 of the re0re0pp which is different from the re1 of the re1ppp. These two pset 3.4 have 2 different re0 (a fork) that the opponent has to disable (defend against). It can only disable one leaving one pset 3.4 for the player to win in total 4 moves (3 moves after the move of the opponent). Note that if the opponent moves on the shared re0 of the two re0re0pp (to disable them both with one move) re1ppp is transformed into re0ppp and the opponent looses in 2 instead of 4 moves. See these examples with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSPPSSPEPESEPSEEEPEPPEEESEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSSPSSPSSSPESSPPSPEPPSSPSEEEPPSEEEEPPP &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSSPSSPSSSPESSPPSPEPPSSPSEEESPPEEEEPPP &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSSPSSPSPSSSPPESSPPPPEPPSPESEEEPSESEEEEEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSSPSSPSPSSSPPESSPPPPEPPSPESEEEPSESEEESPE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SPSPSSSPSEPSSSPPEPPSPPPESEPSSEEPEESPEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.13 Combination of one pset 3.4 (re1ppp-re0re0pp) and one pset 3.5 (re0re0pp-re0re0pp) with different active positions. The active position of pset 3.4 is the re0 of the re0re0pp which is different from the re1 of the re1ppp. The active position of pset 3.5 is the re0 shared by both re0re0pp. These two psets 3.4 and 3.5 have different active positions (a fork) that the opponent has to deactivate (defend against). It can only disable one leaving one pset 3.x for the player to win in total 4 moves (3 moves after the move of the opponent). See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSEPSSPSEEPESSPEEPEPPEEESEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.14 Combination of one pset 3.4 (re1ppp-re0re0pp) and one pset 3.7 (re0re0pp-re0re1pp) with different active positions. The active position of pset 3.4 is the re0 of the re0re0pp which is different from the re1 of the re1ppp. The active position of pset 3.7 is the re0 shared by re0re0pp and re0re1pp. These two psets 3.4 and 3.7 must have different active positions (a fork) that the opponent has to deactivate (defend against). It can only deactivate one leaving one pset 3.x for the player to win in total 4 moves (3 moves after the move of the opponent). See these examples with screenshot further down. The last two examples are with a vertical re0re1pp or vrep1.
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSEPSSPPEEPESSPEEPEPPSEESESEEEESEPEEEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSSPSSPSPPSPSPESSPPPPEPPSESSESEEEEPESEEEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSSPSSPSPSPESSPPPPEPPEEESESEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.14 deactivated by an opponent re1ppp. In the example below an opponent re1ppp on top of the pset 3.7 (in particular a pset 3.7 with a vertical re0re1pp or vrep1) blocks the pset 3.7:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSSPSSPSPSPESSPPPPEPPSESSESEEEEPEPEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.15 Combination of two re0re0pp patterns sharing one rotatable empty position (pset 5 of connects 4 in 3), combined with a re0ppp pattern with its re0 not sharing with any re0 of the latter pset 5. The opponent has to move on re0ppp, otherwise the player wins in 2 moves instead of 4. Moving on re0ppp leaves pset 5 of connects 4 in 3 enabling player to win in 3 moves after the opponents move on re0ppp. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SEEPPEESEEPSEEEEEPSEEEEEEEEEEEEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.16 Combination of a re0re0pp pattern and a re0re1pp with re1 sharing with any re0 of re0re0pp (to be transformed into re0re0pp-re0re0pp, this is pset 5 of connects 4 in 3), combined with a re0ppp pattern with its re0 undersharing with re1 of the latter pset 5 to be. The opponent has to move on re0ppp, otherwise the player wins in 2 moves instead of 4. Moving on re0ppp creates pset 5 of 4 in 3 enabling player to win in 3 moves after the opponents move on re0ppp. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSSPPEPSEEPPEEEEEESEEEEEEEEEEEEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.17 Combination of one pset 3.5 (re0re0pp-re0re0pp) and one pset 3.7 (re0re0pp-re0re1pp) with different active positions. The active position of pset 3.5 is the re0 shared by both re0re0pp. The active position of pset 3.7 is the re0 shared by re0re0pp and re0re1pp. These two psets 3.5 and 3.7 must have different active positions (a fork) that the opponent has to deactivate (defend against). It can only deactivate one leaving one pset 3.x for the player to win in total 4 moves (3 moves after the move of the opponent). See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSEESSPPEEEESSPEEEEPPSEEEESPSEEEEPPEEE &relationship=All&drsid=0&pisid=0&page=1

Persistent Pset 4.18 Combination of a re2ppp and a re1ppp pattern sharing the rotatable empty position (re). This pset is deduced from and is the same pset as pset 6 of 4 in 3. This is a persistent standalone pset because it cannot be deactivated (or defended upon) by the opponent. If the opponent moves on the re player wins in 2 instead of 4 moves. Otherwise player wins in 4 moves. See these examples with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SESPPSPEEPSSPSEESSPPPEEPSSPEEEEPPSEEEESSPEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSEPSSPSSEPPPPPPESEEESEEEEEEEEEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.19 Simple fork of pset 7 of 4 in 3 and pset 1 of 4 in 1 (re0ppp), thus with two different active columns to be defended upon by the opponent. In case of pset 7 of 4 in 3, re0 of re0re1pp is the active position. Pset 1 of 4 in 1 has re0 of re0ppp as active position. The opponent can only defend on one active position. If he defends on re0ppp, pset 7 is conserved and player wins in total 4 moves. If he defends on pset 7, re0ppp is conserved and player wins in total 2 moves. See these examples with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SPSPPSPSPPSSPSEPSSPPEEEPSSPEEEEPPSEEEESSEEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SEESPSEPEEEPPEPEEEPSEPEEESPEEEEESSEEEEEESEE &relationship=All&drsid=0&pisid=0&page=1
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSPSPSSEESSPPEEEESSPEEEEPPSEEEESPSEEEEPEPEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.20 Transforming fork of pset 3.7 and pset 1.1 (re0ppp). Pset 1.1 undershares its re0 with the original re1 of re0re1pp of pset 3.7. As such in pset 4.20, pset 3.7 morphs from re0re0pp-re0re1pp into re0re1pp-re0re2pp because of the undersharing. If the opponent defends on re0ppp, pset 3.7 morphs back into its original form and player wins in total 4 moves. If he does not defend on re0ppp, re0ppp is conserved and player wins in total 2 moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SSEPPPSSEESSPEEEEEPPEEEEEPSEEEEESPEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.21 Simple fork of two psets 7 of 4 in 3, thus with two different active columns to be defended upon by the opponent. In case of pset 7 of 4 in 3, re0 of re0re1pp is the active position. The opponent can only defend on one active position. As such the other pset 7 is conserved and enables player to win in total 4 moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SESSPPPSEEPPSSSEEPSPPPEESPPEEEEESSEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.22 Combination of a vertical vrep1 (re0re1pp) pattern and a re0re0pp pattern sharing a rotatable empty position with depth 0 (re0), this is pset 8 of connects 4 in 3, combined with an extra re0ppp with its re0 not sharing (thus unconnected) with any re of the pset 8 patterns. The opponent must move on re0ppp. This move conserves the pset 8 patterns because re0ppp is unrelated with the pset 8 patterns. Thus player wins in 4 moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SPSSPSSEEPPPSSEESSEPPEEEPEPSEEEPEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

Standalone Pset 4.23 Combination of a vertical vrep1 (re0re1pp) pattern and a re0re1pp pattern sharing the rotatable empty position re0, this is pset 8 of 4 in 3 except re0re1pp instead of re0re0pp, combined with an extra re0ppp with its re0 sharing re1 of re0re1pp of the pset 8. The opponent must move on re0ppp. This move transforms re0re1pp into re0re0pp and as such creates the pset 8 patterns because re0ppp is connected with a pattern on the right re to transform this pattern into the missing pattern of pset 8. Thus player wins in 4 moves. See this example with screenshot further down:
https://www.tumia.org/en/directory/en/instance.php?tiname= Connect%20Four:SESPPSSEEEPPSSEEESEPPEEEPEPEEEESEEEEEEEEEEE &relationship=All&drsid=0&pisid=0&page=1

...





















The automated pattern deduction for connect four in 1, 2 and 3 moves is done. Next up in this article is currently ongoing discovery and automation of the pattern deduction for connect four in 4 moves. See the following links for the connect 4 in 3, 2 and 1 moves Tumia articles and some other relevant information:
https://tumia.org/en/directory/en/instance.php?tiname= Pattern%20Deduction%20AI%20Connect%204%20in%203%202024-09-24:%20 An%20AI%20trying%20to%20do%20it%20the%20Human%20way%20-%20re0re1pp%20... &tiname_sel=&relationship=All&drsid=0&pisid=0&tiname_dno=1&page=1
http://tumia.org/en/directory/en/instance.php?tiname= Pattern%20Deduction%20AI%20in%20Connect%20Four%202023-09-21: %20An%20AI%20trying%20to%20do%20it%20the%20Human%20way-Pattern%20re0ppp &tiname_sel=&relationship=All&drsid=0&pisid=0&tiname_dno=1&page=1
http://tumia.org/en/directory/en/instance.php?tiname= Pattern%20Deduction%20AI%20in%20Connect%20Four%202023-09-21: %20An%20AI%20trying%20to%20do%20it%20the%20Human%20way-Pattern%20re0ppp &tiname_sel=&relationship=All&drsid=0&pisid=0&tiname_dno=1&page=1
See these links for the automated pattern deduction for connect four in 3, 2 and 1 moves:
https://tumia.org/en/directory/en/instance.php?tiname= Pattern%20Deduction:%20Connect%204%20in%203%20Moves &tiname_sel=&relationship=All&drsid=0&pisid=0&tiname_dno=1&page=1
http://tumia.org/en/directory/en/instance.php?tiname= Pattern%20Deduction:%20Connect%204%20in%202%20Moves &tiname_sel=&relationship=All&drsid=0&pisid=0&tiname_dno=1&page=1
http://tumia.org/en/directory/en/instance.php?tiname= Pattern%20Deduction:%20Connect%204%20in%201%20Move &relationship=All&drsid=0&pisid=0&page=1

"Pattern Deduction AI in Connect Four in 4 Moves 2024-11-09: An AI trying to do it the Human way - Patterns re3ppp, re0re1pp, re0re0pp, re2ppp, re1ppp, re0ppp” was written by Paka Small – 2024/11/09.



Informational Add: Timelapse of almost 8 hours of relentless persistent trailing, chemtrailing, wavering and hazing trails. I'm hoping somebody can send me the detailed science about trails, about how long types of trails can last under which conditions?
#2024-02-01 8:30 AM - #Beautiful #Skies+#Clouds+#Trails
of #Sint-#Lievens-#Houtem - #Belgium East-#Flanders
#FHD #Speed x 256: 7:45:04->1:49 - #BeautifulSkies

Informational Add: Skateboarding Hardflip

Informational Add: Vlaams LekkerBos 2023: 160m2 wild voedselbos en voedseltuin - tussenstand 2023-11-06

Informational Add: Fake Opposition: Elitarian Puppets Pretending to Oppose the Elitarian Puppets on the other side but in fact both sides acting for the same agenda of Totalitarian Control and for their Controlling Elitarian Masters. As such they keep on fooling the people, hiding the most important truths and advance more and more the Totalitarian Control agenda of their Elitarian Masters.

Informational Add: Why deflate the parasitic system? Because the parasitic-destructiveness of oversized states and corporations always leads to decay, corruption, injustice, ..., to the destruction of its many hosts, the people, the working and creative people, the maimed and dying slaves of the elites. See examples below.

Informational Add: Pattern Deduction AI in Connect Four 2023-09-21: An AI trying to do it the Human way - Pattern re0ppp
I think the concept of pattern deduction will be a central and main paradigm in AI because it does not depend on huge computing power and memory size as brute force AI does. In fact pattern deduction is an attempt to simulate a more human and as such smarter form of modelling and reasoning than brute force: an AI trying to do it the human way.

Informational Add: The Parasitic System 2024-08-07: They simply evolve their-selves to extinction. Darwin at work.

Informational Add: Lokaal ruilen is een onontbeerlijke methode om het parasitaire systeem te deflateren!

Informational Add: Flemish Tasty Forest 2023: 160 m2 wild food forest and food garden - harvest score 2023-11-06

Informational Add: The Parasitic System 2023-12-13: Lets Deflate the Parasitic System!

Informational Add: Pattern Deduction AI Connect 4 in 2 Moves: An AI trying to do it the Human way-re1ppp-re0ppp
I think the concept of pattern deduction will be a central and main paradigm in AI because it does not depend on huge computing power and memory size as brute force AI does. In fact pattern deduction is an attempt to simulate a more human and as such smarter form of modelling and reasoning than brute force: an AI trying to do it the human way.

Informational Add: Tumia.org is hosted and powered by One.com. Start your website with one.com - Start building your dream online with an easy-to-use and affordable website builder.

Informational Add: More Dangerous Sars-Cov-2 variants by creating biological niches for those variants and by Vaids?

Informational Add: Pattern Deduction AI in Connect Four in 3 Moves 2024-09-24: An AI trying to do it the Human way - Patterns re0re1pp, re0re0pp, re2ppp, re1ppp, re0ppp and pppp
I think the concept of pattern deduction will be a central and main paradigm in AI because it does not depend on huge computing power and memory size as brute force AI does. In fact pattern deduction is an attempt to simulate a more human and as such smarter form of modelling and reasoning than brute force: an AI trying to do it the human way.

Informational Add: Estimated Extra Deaths 31 Million and Estimated  Adverse Effects 1.9 Billion for 3 Years of Covid Killing Protocols, Sars-Cov-2 Virus and Vaccine Bioweapons. By country. Audio-video version.

Informational Add: Timelapse of almost 8 hours of relentless persistent trailing, chemtrailing, wavering and hazing trails. I'm hoping somebody can send me the detailed science about trails, about how long types of trails can last under which conditions?
#2024-02-01 8:30 AM - #Beautiful #Skies+#Clouds+#Trails
of #Sint-#Lievens-#Houtem - #Belgium East-#Flanders
#FHD #Speed x 256: 7:45:04->1:49 - #BeautifulSkies

Informational Add: Skateboarding Hardflip

Informational Add: Vlaams LekkerBos 2023: 160m2 wild voedselbos en voedseltuin - tussenstand 2023-11-06
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|< <-- --> EN FR NL SW Ascot Residence Watamu of class Accommodation Brussels Airlines of class Airline Cat of class Animal The Belgian Monkey Caste of class Article Bamburi nature park of class Attraction Level 1 Internet Domains in Tumia of class Chart Earth Global Warming 2000 AD of class Climate Change Connect Four:PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE of class Connect Four Connect Four Test Webpage of class Connect Four Test Australia of class Country Growing Beans of class Cultivation Hydroelectricity of class Energy 00e89d5.netsolhost.com of class Internet Domain java.lang.Object of class Java Class java Object.equals(java.lang.Object) checks an operator enum of class Java Code Example java.lang.Object.clone() of class Java Method Dentist Joblist in Belgium of class Joblist Airfare Comparison of class Knowledge The Dutch Language of class Language Articles in Dutch of class Learning Goal Pattern Deduction: Connect 4 in 1 Move of class Pattern Deduction Connect 4 Pattern Set 0.s.1 of class Pattern Set Connect 4 Ecosystem Pset Feed on Figs of class Pattern Set Ecosystem Bob Marley of class Person a Belgian Callbus of class Picture 's-Hertogenbosch of class Place Muffin of class Recipe Christianity of class Religion Advertising of class Sector Benelux of class Union of Countries Human-Caused Poisoning of Life and Earth: Poisoned Fields - Glyphosate, the underrated risk? of class Video Learning Geography: Maps of Belgium in Dutch of class Video Playlist @ArchiveOrg Frontline Workers Testimonies and VAERs Covid Vaccination Adverse Events – March 2021 @CNN A growing number of US colleges and univs are requiring students to get Covid-19 vaccinations @CNN FDA will evaluate Pfizers request to allow Covid-19 vaccine for children ages 12-15 as quickly @CNN To end this pandemic, weve got to get everyone in our country vaccinated, US surgeon general @DeStandaard Jan Jambon: ‘Voor de zomer krijgen alle inwoners van Vlaanderen minstens één prik’ @Forbes Travel Check: This Is The World On Covid @OregonHealth Frequently asked questions about the COVID-19 vaccine for 16- and 17-year-olds @ReturnToNow Biden Picks Mr. Monsanto Tom Vilsack to Head the USDA @REUTERS India s coronavirus deaths exceed 200,000 after record surge in cases @RTE Germany restricts AstraZeneca vaccine for under 60s @UNICEF Help spread the word that COVID-19 vaccines are safe and effective @VRT Premier De Croo in Karrewiet: Ook kinderen zullen na de zomer een vaccin kunnen krijgen Covid Australia 2021-11-15: Mass Vaccinated-Cases 290x Worse-Deaths 142 against 0 vs 2020-11 Not MV Covid Australia 2022-02-09: Mass Vaccinated-Cases 5075x-Deaths 2651 329pc More vs 2020:07-21:02 NMV Covid Belgium 2021-08-26: Mass Vaccinated-Cases 3.5x Worse-Deaths 2x Worse vs 2020-08 Not Mass V Covid Belgium 2021-09-20: Mass Vaccinated-Cases 2.9x Worse-Deaths 2.7x Worse vs 2020-09 Not Mass V Covid Belgium 2022-01-05: 6.9 Million People (60 percent) did Not take Vaccination Booster 1 Covid Canada 2021-08-26: Mass Vaccinated-Cases 6x Worse-Deaths 2x Worse vs 2020-08 Not Mass V Covid Canada 2021-09-20: Mass Vaccinated-Cases 4.7x Worse-Deaths 5.5x Worse vs 2020-09 Not Mass V Covid Canada 2021-09-30: Mass Vaccinated-Cases 3.1x Worse-Deaths 5.0x Worse vs 2020-09 Not Mass V Covid Denmark 2021-09-11: Mass Vaccinated-Cases 4x Worse-Deaths 5x Worse vs 2020-09 Not Mass V Covid Denmark 2022-02-20: Mass Vaccinated-Cases 96x-E-Deaths 2346 355pc More vs 2020:7-21:2 Not MV Covid Germany 2021-08-30: Mass Vaccinated-Cases 7.5x Worse-Deaths 3.3x Worse vs 2020-08 Not Mass V Covid Germany 2021-10-15: Mass Vaccinated-Cases 2.7x Worse-Deaths 3.6x Worse vs 2020-10 Not Mass V Covid Germany 2021-11-28: Mass Vaccinated-Cases 2.7x Worse-E-Deaths 2.0x Worse vs 2020:7-11 Not MV Covid Ireland 2021-08-29: Mass Vaccinated-Cases 19x Worse-Deaths 2.0x Worse vs 2020-08 Not Mass V Covid Ireland 2021-09-30: Mass Vaccinated-Cases 5.6x Worse-Deaths 4.3x Worse vs 2020-09 Not Mass V Covid Israel 2021-08-23: Mass Vaccinated-Cases 4.0x Worse-Deaths 2.0x Worse vs 2020-08 Not Mass V Covid Israel 2022-03-06: Mass Vaccinated-E-Deaths 2580 More vs With Natural Immunity 2021:7-22:3 Covid Netherlands 2021-08-29: Mass Vaccinated-Cases 5x Worse-Deaths 2x Worse vs 2020-08 Not Mass V Covid Netherlands 2021-09-20: Mass Vaccinated-Cases 2.5x Worse-Deaths 1.7x Worse vs 2020-09 Not MV Covid Netherlands 2021-11-28: Mass Vaccinated-Cases 2.6x Worse-E-Deaths 2.8x Worse vs 2020-11 Not MV Covid Netherlands 2022-01-02: Mass Vaccinated-Cases 1.7x-E-Deaths 4443 61pc More vs 2020:7-12 NMV Covid Netherlands 2022-07-15: Mass Vaccinated-E-Deaths 8303 More vs Natural Immunity 2021:7-22:6 Covid Russia 2022-01-31: Mass Vaccinated-E-Deaths 314828 More vs With Natural Immunity 2021:7-22:1 Covid Russia 2022-08-11: Mass Vaccinated-E-Deaths 380516 More vs Natural Immunity 2021:7-22:6 Covid Singapore 2021-08-31: Mass Vaccinated-Cases 1.2x Worse-Deaths 18-0 vs 2020-08 Not Mass V Covid Singapore 2021-09-30: Mass Vaccinated-Cases 73x Worse-Deaths 40-0 vs 2020-09 Not Mass V Covid Singapore 2021-10-31: Mass Vaccinated-Cases 424x Worse-Deaths 312 against 1 vs 2020-10 Not MV Covid Singapore 2022-03-11: Mass Vaccinated-Cases 555x-Deaths 1090 36333pc More vs 2020:7-21:3 NMV Covid Thailand 2022-07-22: Mass Vaccinated-E-Deaths 83926 More vs Natural Immunity 2021:7-22:6 Covid UK 2021-08-29: Mass Vaccinated-Cases 29x Worse-Deaths 9x Worse vs 2020-08 Not Mass V Covid UK 2021-09-30: Mass Vaccinated-Cases 8.9x Worse-Deaths 4.4x Worse vs 2020-09 Not Mass V Covid UK 2021-11-07: Mass Vaccinated-Cases 1.3x Worse-E-Deaths 5.2x Worse vs 2020:7-11 Not Mass V Covid UK 2022-01-02: Mass Vaccinated-Cases 2.1x Worse-E-Deaths 12562 57pc More vs 2020:7-12 Not MV Covid Uruguay 2022-03-14: Mass Vaccinated-Cases 0.9x-Deaths 825 120pc More vs 2020:7-21:3 Not MV Covid US 2021-08-23: Mass Vaccinated-Cases 3.5x Worse-Deaths the Same vs 2020-08 Not Mass V Covid US 2021-09-14: Mass Vaccinated-Cases 4x Worse-Deaths 1.5x Worse vs 2020-09 Not Mass V Covid US 2021-09-30: Mass Vaccinated-Cases 4.2x Worse-Deaths 2.5x Worse vs 2020-09 Not Mass V Covid US 2021-10-31: Mass Vaccinated-Cases 3.2x Worse-Deaths 1.8x Worse vs 2020-10 Not Mass V Covid US 2022-01-12: 257.7 Million People (77 percent) did Not take Vaccination Booster 1 Covid US 2022-01-29: 247.6 Million People (74 percent) did Not take Vaccination Booster 1 Covid US 2022-02-25: 240.9 Million People (72 percent) did Not take Vaccination Booster 1 Covid US 2022-03-06: Mass Vaccinated-E-Deaths 216214 More vs Assumed Natural Immunity 2021:7-22:3 Covid World 2022-03-14: 1st Mass Vaccinated Year: Estimated Extra Deaths 2.2M and Adv. Eff. 193M Covid World 2022-03-22: Assuming Natural Immunity, E-Deaths 2021-22 57pc of Peak 2020-21 Plausible Covid World 2022-04-13: 1st Mass Vaccinated Year: Estimated Extra Deaths 3.2M-Adv. Eff. 276M vs ANI Covid World 2022-05-10: 1st Mass Vaccinated Year: Estimated Extra Deaths 3.4M-Adv. Eff. 294M vs ANI Covid World 2022-09-17: Mass Vaccination Deaths, Damages, Data, Causal Links, Sacrificed ... Covid World 2022-10-01: 3 Years of Cov-Vaccine Bioweapons: Estimated Extra Deaths 28M-Adv. Eff. 895M Covid World 2022-10-09: 3 Years of Cov-Vaccine Bioweapons: Estimated Extra Deaths 31M-Adv. Eff. 1.9B De Verplichte Mondmaskerdracht – Een Totalitaire Covid Maatregel – De Belg Laat zich Muilkorven Fact Check - False Claim: “Covid Death Toll” implies that Covid is the Dominant Cause of Death Pattern Deduction AI Connect 4 in 2 2024-09-08: An AI trying to do it the Human way - re1ppp-re0ppp Pattern Deduction AI Connect 4 in 3 2024-09-24: An AI trying to do it the Human way - re0re1pp ... Pattern Deduction AI Connect 4 in 4 Moves 2024-11-09: An AI trying to do it the Human way-re3ppp ... Pattern Deduction AI in Connect Four 2023-02-19: An AI trying to do it the Human way - Pattern pppp Pattern Deduction AI in Connect Four 2023-09-21: An AI trying to do it the Human way-Pattern re0ppp Taken 2024-03-05: Extreme vervalsing van de Onderzoeks- en Rechtsgang in vos dossiers The Belgian Chocolate Caste The Belgian Creep Bart De Wever and the N-VA - Expansion of the Cordon Sanitaire The Belgian Monkey Caste The Colossal Mistake of Underestimating Climate Change and the sixth Mass Extinction The Colossal Mistake of Underestimating the Death Spreading Agriculture and Meat Industry The Compulsory Mouth Mask Wear – Better Walk Above the Fresh Breath Cloud of Muzzlefree Predecessors The Compulsory Mouth Mask Wear – Marching in the Fresh Breath Cloud of your Muzzled Predecessors The Contemporary Societal Collapse caused by Climate Change, the 6th Mass Extinction and Inequality The Elites 2022-03-08: Why are the Power and Money Elites creating Energy and other Scarcities? The Many Totalitarian Covid Concepts and Measures The Parasitic System 2023-12-13: Lets Deflate the Parasitic System! The Phenomena Dominantly Driving the Permian Mass Extinction as well as the Contemporary AGW Mass Ex The Tumia Bot The very Dubious Worldwide Covid and Vaccination Agenda Tumia Privacy War Russia vs Ukraine 2022-02-10: The Msm from Covid to Totalitarian (World) War (III) Propaganda