Standalone Pattern Set 4.s.8 in Connect 4
Connect 4 in 4 Moves Deduction Path: Empty Siding Fork. Number of Patterns: 3 Pattern List: re0ppp, re0re0pp, re1re0pp Deduced From: re0ppp, re0re0pp, re1re0pp Best Defence(s): re0 of re0ppp After playing a best defence move on one of the forked pattern sets specified under deduced from pattern sets hereunder this forked pset is disabled and the other forked pset remains active, in case of a siding fork, or becomes active, in case of a sharing fork, providing its winning move. In case of playing a best defence move outside of both forked pset's, both forked pset's remain active providing their winning moves. Deduced From Pattern Sets: Pset 1.s.1 (re0ppp, Winning Move: re0 of re0ppp, Deduction Path: Disc Omission on Pattern) Pset 3.s.3 (re0re0pp, re1re0pp, Winning Move: re1 of re1re0pp, Deduction Path: Disc Omission on Both Patterns one of which Vertical) Deduction Source for Pattern Sets: Condition List: - 22EmptyOneEqualWithVerticalPattern: One rotatable empty (re) position of the first pattern of the concerned deduced from pset is on the same column as the second vertical pattern. In other words the two patterns of the concerned deduced from pset have one pair re's sharing the same column. The other re of the first pattern is on a different column. - 122WinningEmptyDifferent: The winning re of the first deduced from pset is on a different column than the winning re of the second deduced from pset because this is an empty siding fork. In other words the winning re's of the two psets being forked must be on siding (thus different) columns. - AfterTwoMovesNoFasterWinForOpponent: After any of all the opponents best defensive move(s) and then the players subsequent winning move(s), as specified by the winning move property of the concerned deduced from pset, no pattern set (pset) of the opponent may exist on the board that implies a faster win for the opponent. For example for psets 4.x.y (connects 4 in 4 moves) no psets 1.v.w (connects 4 in 1 move) of the opponent may exist after all moves specified above. This pattern sets video: https://rumble.com/v6qo4si-standalone-pset-4.s.8-connect-4in4-moves-pattern-recognition-deduction-hi-h.html
Connect 4 Board Example List: SPSSPSSEEPPPSSEESSEPPEEEPEPSEEEPEEEEEEEEEEE |
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