Standalone Pattern Set 3.s.3 in Connect 4
Connect 4 in 3 Moves Deduction Path: Disc Omission on Both Patterns one of which Vertical. Number of Patterns: 2 Pattern List: re0re0pp, re1re0pp Deduced From: re0ppp, re0ppp Winning Move: re1 of re1re0pp After playing this winning move the pattern set specified under deduced from pattern sets hereunder is created by following (in reverse direction) the deduction path above. Deduced From Pattern Sets: Pset 2.s.1 (re0ppp, re0ppp, Deduction Path: Empty Siding Fork) Deduction Source for Pattern Sets: Pset 4.s.8 (re0ppp, re0re0pp, re1re0pp, Deduction Path: Empty Siding Fork) Pset 4.s.9 (re0ppp, re1re0pp, re1re0pp, Deduction Path: Empty Sharing Fork Sub-Top with Topping of One Unshared Defensible Re) Pset 4.s.18 (re0re0pp, re0re0pp, re0re0pp, re1re0pp, Deduction Path: Empty Siding Fork with All Defensible Re's Different) Pset 4.s.21 (re1ppp, re0re0pp, re0re0pp, re1re0pp, Deduction Path: Empty Siding Fork with All Defensible Re's Different) Condition List: - 22EmptyOneEqualWithVerticalPattern: One rotatable empty (re) position of the first pattern of the concerned deduced from pset is on the same column as the second vertical pattern. In other words the two patterns of the concerned deduced from pset have one pair re's sharing the same column. The other re of the first pattern is on a different column. - AfterMoveNoFasterWinForOpponent: After the players winning move, as specified by the winning move property above, no pattern set (pset) of the opponent may exist on the board that implies a faster win for the opponent. If the player can choose more than one column to win, it is sufficient no faster opponent win exists after the players move on one of those winning columns. For example for psets 3.x.y (connects 4 in 3 moves) no psets 1.v.w (connects 4 in 1 move) of the opponent may exist after the specified players move. This pattern sets video: https://rumble.com/v6ferzj-standalone-pset-3.s.3-connect-4in3-moves-pattern-recognition-deduction-hi-h.html
Connect 4 Board Example List: PEESPSSEEEPPSSEEESEPEEEEPEPEEEEPEEEEEESEEEE PESSPSSEEEPPSSEEESEPPEEEPEPSEEEPEEEEEEEEEEE PPSSPSPESSSPEEEPEPEEEEEEEEEEEEEEEEEEEEEEEEE PESSPSSEEEPPSSEEESEPSEEEPEPPEEEPEEEEEEEEEEE PPSSPSPESSSPEEEEPPEEEEEEEEEEEEEEEEEEEEEEEEE PPSSPSPESSSPEEEPPEEEEEEEEEEEEEEEEEEEEEEEEEE |
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