Standalone Pattern Set 2.s.1 in Connect 4
Connect 4 in 2 Moves Deduction Path: Empty Siding Fork. Number of Patterns: 2 Pattern List: re0ppp, re0ppp Deduced From: re0ppp, re0ppp Deduced From Pattern Sets: Pset 1.s.1 (re0ppp, Winning Move: re0 of re0ppp, Deduction Path: Disc Omission on Pattern) Pset 1.s.1 (re0ppp, Winning Move: re0 of re0ppp, Deduction Path: Disc Omission on Pattern) Deduction Source for Pattern Sets: Pset 3.s.1 (re0re0pp, re0re0pp, Deduction Path: Disc Omission on Both Patterns) Pset 3.s.2 (re1ppp, re0re0pp, Deduction Path: Disc Omission on Pattern and on Depth of the Other Pattern) Pset 3.s.3 (re0re0pp, re1re0pp, Deduction Path: Disc Omission on Both Patterns one of which Vertical) Condition List: - 11EmptyDifferent: Because this is an empty siding fork the rotatable empty (re) position of the first pattern is by definition on a different column than the re of the second pattern. In other words their re's must be on different siding columns, not be sharing a column. As such the fork is effective because the opponent can only defend on one of the two re0 leaving one re0ppp for the player to win. This pattern sets video: https://rumble.com/v6d9etp-standalone-pattern-set-2.s.1-in-connect-4-pattern-recognition-and-deduction.html
Connect 4 Board Example List: SPSPSSSPSEPSSSPPEPPSPPPESPPSSEEPESSPEEEEEEE SPSPPPSSPSSSPPSPPPESPPSSPEPSEPSSEPSESPSEPSE SPSSPSSPSEPSSPPPEPPPSPPEPESSEEESEESEEESEEPE SEEPPPEEEEESEEEEEESEEEEEEEEEEEEEEEEEEEEEEEE SEESPSSEEEPPSSEEESPPEEEEPEPEEEEPEEEEEESEEEE SEPPPSSPESEEPPSESEEEPPEEEEESEEEEEESEEEEEEEE SEPPPSSSESEEPEEESEEPEEEEEEPEEEEEEEEEEEEEEEE SPSPSSEEPSPSEEEPEPEEEEEEEEEEEEEEEEEEEEEEEEE SPSSPPPEPPPESEESSEEEEEESEEEEEEEEEEEEEEEEEEE SPSSPSPESSSPEEEPEPPEEEEEEEEEEEEEEEEEEEEEEEE SSPSPSSEESSPPEEEPSSPEEEEPPSEEEESPSEEEEPEEEE SSPSSPSSPSPSSSPPESSPPPPEPPSPESESPPSESEEESPE SSSSPEEEPSSPEEEEPPPEEEEEEEEEEEEEEEEEEEEEEEE SSSSPSPEPPPSSSEEESPPSEEEPEPPEEEPESEEEEEEEEE |
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